| 1 |
|
|---|
| 2 |
|
|---|
| 3 |
|
|---|
| 4 |
|
|---|
| 5 |
|
|---|
| 6 |
|
|---|
| 7 |
|
|---|
| 8 |
|
|---|
| 9 |
|
|---|
| 10 |
|
|---|
| 11 |
|
|---|
| 12 |
|
|---|
| 13 |
|
|---|
| 14 |
|
|---|
| 15 |
|
|---|
| 16 |
|
|---|
| 17 |
|
|---|
| 18 |
|
|---|
| 19 |
#include "config.h" |
|---|
| 20 |
|
|---|
| 21 |
#if ENABLE(3D_CANVAS) |
|---|
| 22 |
|
|---|
| 23 |
#include "GraphicsContext3D.h" |
|---|
| 24 |
|
|---|
| 25 |
#include "CString.h" |
|---|
| 26 |
#include "CanvasObject.h" |
|---|
| 27 |
#include "GraphicsContext.h" |
|---|
| 28 |
#include "HTMLCanvasElement.h" |
|---|
| 29 |
#include "ImageBuffer.h" |
|---|
| 30 |
#include "NotImplemented.h" |
|---|
| 31 |
#include "WebGLActiveInfo.h" |
|---|
| 32 |
#include "WebGLArray.h" |
|---|
| 33 |
#include "WebGLBuffer.h" |
|---|
| 34 |
#include "WebGLFloatArray.h" |
|---|
| 35 |
#include "WebGLFramebuffer.h" |
|---|
| 36 |
#include "WebGLIntArray.h" |
|---|
| 37 |
#include "WebGLProgram.h" |
|---|
| 38 |
#include "WebGLRenderbuffer.h" |
|---|
| 39 |
#include "WebGLRenderingContext.h" |
|---|
| 40 |
#include "WebGLShader.h" |
|---|
| 41 |
#include "WebGLTexture.h" |
|---|
| 42 |
#include "WebGLUnsignedByteArray.h" |
|---|
| 43 |
#include <wtf/UnusedParam.h> |
|---|
| 44 |
|
|---|
| 45 |
namespace WebCore { |
|---|
| 46 |
|
|---|
| 47 |
#if !defined(GLchar) |
|---|
| 48 |
typedef char GLchar; |
|---|
| 49 |
#endif |
|---|
| 50 |
|
|---|
| 51 |
#if !defined(APIENTRY) |
|---|
| 52 |
#define APIENTRY |
|---|
| 53 |
#endif |
|---|
| 54 |
|
|---|
| 55 |
typedef void (APIENTRY* glActiveTextureType) (GLenum); |
|---|
| 56 |
typedef void (APIENTRY* glAttachShaderType) (GLuint, GLuint); |
|---|
| 57 |
typedef void (APIENTRY* glBindAttribLocationType) (GLuint, GLuint, const char*); |
|---|
| 58 |
typedef void (APIENTRY* glBindBufferType) (GLenum, GLuint); |
|---|
| 59 |
typedef void (APIENTRY* glBindFramebufferType) (GLenum, GLuint); |
|---|
| 60 |
typedef void (APIENTRY* glBindRenderbufferType) (GLenum, GLuint); |
|---|
| 61 |
typedef void (APIENTRY* glBlendColorType) (GLclampf, GLclampf, GLclampf, GLclampf); |
|---|
| 62 |
typedef void (APIENTRY* glBlendEquationType) (GLenum); |
|---|
| 63 |
typedef void (APIENTRY* glBlendEquationSeparateType)(GLenum, GLenum); |
|---|
| 64 |
typedef void (APIENTRY* glBlendFuncSeparateType)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
|---|
| 65 |
typedef void (APIENTRY* glBufferDataType) (GLenum, GLsizeiptr, const GLvoid*, GLenum); |
|---|
| 66 |
typedef void (APIENTRY* glBufferSubDataType) (GLenum, GLintptr, GLsizeiptr, const GLvoid*); |
|---|
| 67 |
typedef GLenum (APIENTRY* glCheckFramebufferStatusType) (GLenum); |
|---|
| 68 |
typedef void (APIENTRY* glCompileShaderType) (GLuint); |
|---|
| 69 |
typedef GLuint (APIENTRY* glCreateProgramType) (); |
|---|
| 70 |
typedef GLuint (APIENTRY* glCreateShaderType) (GLenum); |
|---|
| 71 |
typedef void (APIENTRY* glDeleteBuffersType) (GLsizei, const GLuint*); |
|---|
| 72 |
typedef void (APIENTRY* glDeleteFramebuffersType) (GLsizei n, const GLuint*); |
|---|
| 73 |
typedef void (APIENTRY* glDeleteProgramType) (GLuint); |
|---|
| 74 |
typedef void (APIENTRY* glDeleteRenderbuffersType) (GLsizei n, const GLuint*); |
|---|
| 75 |
typedef void (APIENTRY* glDeleteShaderType) (GLuint); |
|---|
| 76 |
typedef void (APIENTRY* glDetachShaderType) (GLuint, GLuint); |
|---|
| 77 |
typedef void (APIENTRY* glDisableVertexAttribArrayType) (GLuint); |
|---|
| 78 |
typedef void (APIENTRY* glEnableVertexAttribArrayType) (GLuint); |
|---|
| 79 |
typedef void (APIENTRY* glFramebufferRenderbufferType) (GLenum, GLenum, GLenum, GLuint); |
|---|
| 80 |
typedef void (APIENTRY* glFramebufferTexture2DType) (GLenum, GLenum, GLenum, GLuint, GLint); |
|---|
| 81 |
typedef void (APIENTRY* glGenBuffersType) (GLsizei, GLuint*); |
|---|
| 82 |
typedef void (APIENTRY* glGenerateMipmapType) (GLenum target); |
|---|
| 83 |
typedef void (APIENTRY* glGenFramebuffersType) (GLsizei, GLuint*); |
|---|
| 84 |
typedef void (APIENTRY* glGenRenderbuffersType) (GLsizei, GLuint*); |
|---|
| 85 |
typedef void (APIENTRY* glGetActiveAttribType) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); |
|---|
| 86 |
typedef void (APIENTRY* glGetActiveUniformType) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); |
|---|
| 87 |
typedef GLint (APIENTRY* glGetAttribLocationType) (GLuint, const char*); |
|---|
| 88 |
typedef void (APIENTRY* glGetBufferParameterivType) (GLenum, GLenum, GLint*); |
|---|
| 89 |
typedef void (APIENTRY* glGetFramebufferAttachmentParameterivType) (GLenum, GLenum, GLenum, GLint* params); |
|---|
| 90 |
typedef void (APIENTRY* glGetProgramInfoLogType) (GLuint, GLsizei, GLsizei*, char*); |
|---|
| 91 |
typedef void (APIENTRY* glGetProgramivType) (GLuint, GLenum, GLint*); |
|---|
| 92 |
typedef void (APIENTRY* glGetRenderbufferParameterivType) (GLenum, GLenum, GLint*); |
|---|
| 93 |
typedef void (APIENTRY* glGetShaderInfoLogType) (GLuint, GLsizei, GLsizei*, char*); |
|---|
| 94 |
typedef void (APIENTRY* glGetShaderivType) (GLuint, GLenum, GLint*); |
|---|
| 95 |
typedef void (APIENTRY* glGetShaderSourceType) (GLuint, GLsizei, GLsizei*, char*); |
|---|
| 96 |
typedef GLint (APIENTRY* glGetUniformLocationType) (GLuint, const char*); |
|---|
| 97 |
typedef void (APIENTRY* glGetUniformfvType) (GLuint, GLint, GLfloat*); |
|---|
| 98 |
typedef void (APIENTRY* glGetUniformivType) (GLuint, GLint, GLint*); |
|---|
| 99 |
typedef void (APIENTRY* glGetVertexAttribfvType) (GLuint, GLenum, GLfloat*); |
|---|
| 100 |
typedef void (APIENTRY* glGetVertexAttribivType) (GLuint, GLenum, GLint*); |
|---|
| 101 |
typedef void (APIENTRY* glGetVertexAttribPointervType) (GLuint, GLenum, GLvoid**); |
|---|
| 102 |
typedef GLboolean (APIENTRY* glIsBufferType) (GLuint); |
|---|
| 103 |
typedef GLboolean (APIENTRY* glIsFramebufferType) (GLuint); |
|---|
| 104 |
typedef GLboolean (APIENTRY* glIsProgramType) (GLuint); |
|---|
| 105 |
typedef GLboolean (APIENTRY* glIsRenderbufferType) (GLuint); |
|---|
| 106 |
typedef GLboolean (APIENTRY* glIsShaderType) (GLuint); |
|---|
| 107 |
typedef void (APIENTRY* glLinkProgramType) (GLuint); |
|---|
| 108 |
typedef void (APIENTRY* glRenderbufferStorageType) (GLenum, GLenum, GLsizei, GLsizei); |
|---|
| 109 |
typedef void (APIENTRY* glSampleCoverageType) (GLclampf, GLboolean); |
|---|
| 110 |
typedef void (APIENTRY* glShaderSourceType) (GLuint, GLsizei, const char**, const GLint*); |
|---|
| 111 |
typedef void (APIENTRY* glStencilFuncSeparateType) (GLenum, GLenum, GLint, GLuint); |
|---|
| 112 |
typedef void (APIENTRY* glStencilMaskSeparateType) (GLenum, GLuint); |
|---|
| 113 |
typedef void (APIENTRY* glStencilOpSeparateType) (GLenum, GLenum, GLenum, GLenum); |
|---|
| 114 |
typedef void (APIENTRY* glUniform1fType) (GLint, GLfloat); |
|---|
| 115 |
typedef void (APIENTRY* glUniform1fvType) (GLint, GLsizei, const GLfloat*); |
|---|
| 116 |
typedef void (APIENTRY* glUniform1iType) (GLint, GLint); |
|---|
| 117 |
typedef void (APIENTRY* glUniform1ivType) (GLint, GLsizei, const GLint*); |
|---|
| 118 |
typedef void (APIENTRY* glUniform2fType) (GLint, GLfloat, GLfloat); |
|---|
| 119 |
typedef void (APIENTRY* glUniform2fvType) (GLint, GLsizei, const GLfloat*); |
|---|
| 120 |
typedef void (APIENTRY* glUniform2iType) (GLint, GLint, GLint); |
|---|
| 121 |
typedef void (APIENTRY* glUniform2ivType) (GLint, GLsizei, const GLint*); |
|---|
| 122 |
typedef void (APIENTRY* glUniform3fType) (GLint, GLfloat, GLfloat, GLfloat); |
|---|
| 123 |
typedef void (APIENTRY* glUniform3fvType) (GLint, GLsizei, const GLfloat*); |
|---|
| 124 |
typedef void (APIENTRY* glUniform3iType) (GLint, GLint, GLint, GLint); |
|---|
| 125 |
typedef void (APIENTRY* glUniform3ivType) (GLint, GLsizei, const GLint*); |
|---|
| 126 |
typedef void (APIENTRY* glUniform4fType) (GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
|---|
| 127 |
typedef void (APIENTRY* glUniform4fvType) (GLint, GLsizei, const GLfloat*); |
|---|
| 128 |
typedef void (APIENTRY* glUniform4iType) (GLint, GLint, GLint, GLint, GLint); |
|---|
| 129 |
typedef void (APIENTRY* glUniform4ivType) (GLint, GLsizei, const GLint*); |
|---|
| 130 |
typedef void (APIENTRY* glUniformMatrix2fvType) (GLint, GLsizei, GLboolean, const GLfloat*); |
|---|
| 131 |
typedef void (APIENTRY* glUniformMatrix3fvType) (GLint, GLsizei, GLboolean, const GLfloat*); |
|---|
| 132 |
typedef void (APIENTRY* glUniformMatrix4fvType) (GLint, GLsizei, GLboolean, const GLfloat*); |
|---|
| 133 |
typedef void (APIENTRY* glUseProgramType) (GLuint); |
|---|
| 134 |
typedef void (APIENTRY* glValidateProgramType) (GLuint); |
|---|
| 135 |
typedef void (APIENTRY* glVertexAttrib1fType) (GLuint, const GLfloat); |
|---|
| 136 |
typedef void (APIENTRY* glVertexAttrib1fvType) (GLuint, const GLfloat*); |
|---|
| 137 |
typedef void (APIENTRY* glVertexAttrib2fType) (GLuint, const GLfloat, const GLfloat); |
|---|
| 138 |
typedef void (APIENTRY* glVertexAttrib2fvType) (GLuint, const GLfloat*); |
|---|
| 139 |
typedef void (APIENTRY* glVertexAttrib3fType) (GLuint, const GLfloat, const GLfloat, const GLfloat); |
|---|
| 140 |
typedef void (APIENTRY* glVertexAttrib3fvType) (GLuint, const GLfloat*); |
|---|
| 141 |
typedef void (APIENTRY* glVertexAttrib4fType) (GLuint, const GLfloat, const GLfloat, const GLfloat, const GLfloat); |
|---|
| 142 |
typedef void (APIENTRY* glVertexAttrib4fvType) (GLuint, const GLfloat*); |
|---|
| 143 |
typedef void (APIENTRY* glVertexAttribPointerType) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*); |
|---|
| 144 |
|
|---|
| 145 |
class GraphicsContext3DInternal { |
|---|
| 146 |
public: |
|---|
| 147 |
GraphicsContext3DInternal(GraphicsContext3D::Attributes attrs); |
|---|
| 148 |
~GraphicsContext3DInternal(); |
|---|
| 149 |
|
|---|
| 150 |
bool isContextValid() { return m_contextValid; } |
|---|
| 151 |
|
|---|
| 152 |
glActiveTextureType activeTexture; |
|---|
| 153 |
glAttachShaderType attachShader; |
|---|
| 154 |
glBindAttribLocationType bindAttribLocation; |
|---|
| 155 |
glBindBufferType bindBuffer; |
|---|
| 156 |
glBindFramebufferType bindFramebuffer; |
|---|
| 157 |
glBindRenderbufferType bindRenderbuffer; |
|---|
| 158 |
glBlendColorType blendColor; |
|---|
| 159 |
glBlendEquationType blendEquation; |
|---|
| 160 |
glBlendEquationSeparateType blendEquationSeparate; |
|---|
| 161 |
glBlendFuncSeparateType blendFuncSeparate; |
|---|
| 162 |
glBufferDataType bufferData; |
|---|
| 163 |
glBufferSubDataType bufferSubData; |
|---|
| 164 |
glCheckFramebufferStatusType checkFramebufferStatus; |
|---|
| 165 |
glCompileShaderType compileShader; |
|---|
| 166 |
glCreateProgramType createProgram; |
|---|
| 167 |
glCreateShaderType createShader; |
|---|
| 168 |
glDeleteBuffersType deleteBuffers; |
|---|
| 169 |
glDeleteFramebuffersType deleteFramebuffers; |
|---|
| 170 |
glDeleteProgramType deleteProgram; |
|---|
| 171 |
glDeleteRenderbuffersType deleteRenderbuffers; |
|---|
| 172 |
glDeleteShaderType deleteShader; |
|---|
| 173 |
glDetachShaderType detachShader; |
|---|
| 174 |
glDisableVertexAttribArrayType disableVertexAttribArray; |
|---|
| 175 |
glEnableVertexAttribArrayType enableVertexAttribArray; |
|---|
| 176 |
glFramebufferRenderbufferType framebufferRenderbuffer; |
|---|
| 177 |
glFramebufferTexture2DType framebufferTexture2D; |
|---|
| 178 |
glGenBuffersType genBuffers; |
|---|
| 179 |
glGenerateMipmapType generateMipmap; |
|---|
| 180 |
glGenFramebuffersType genFramebuffers; |
|---|
| 181 |
glGenRenderbuffersType genRenderbuffers; |
|---|
| 182 |
glGetActiveAttribType getActiveAttrib; |
|---|
| 183 |
glGetActiveUniformType getActiveUniform; |
|---|
| 184 |
glGetAttribLocationType getAttribLocation; |
|---|
| 185 |
glGetBufferParameterivType getBufferParameteriv; |
|---|
| 186 |
glGetFramebufferAttachmentParameterivType getFramebufferAttachmentParameteriv; |
|---|
| 187 |
glGetProgramInfoLogType getProgramInfoLog; |
|---|
| 188 |
glGetProgramivType getProgramiv; |
|---|
| 189 |
glGetRenderbufferParameterivType getRenderbufferParameteriv; |
|---|
| 190 |
glGetShaderInfoLogType getShaderInfoLog; |
|---|
| 191 |
glGetShaderivType getShaderiv; |
|---|
| 192 |
glGetShaderSourceType getShaderSource; |
|---|
| 193 |
glGetUniformfvType getUniformfv; |
|---|
| 194 |
glGetUniformivType getUniformiv; |
|---|
| 195 |
glGetUniformLocationType getUniformLocation; |
|---|
| 196 |
glGetVertexAttribfvType getVertexAttribfv; |
|---|
| 197 |
glGetVertexAttribivType getVertexAttribiv; |
|---|
| 198 |
glGetVertexAttribPointervType getVertexAttribPointerv; |
|---|
| 199 |
glIsBufferType isBuffer; |
|---|
| 200 |
glIsFramebufferType isFramebuffer; |
|---|
| 201 |
glIsProgramType isProgram; |
|---|
| 202 |
glIsRenderbufferType isRenderbuffer; |
|---|
| 203 |
glIsShaderType isShader; |
|---|
| 204 |
glLinkProgramType linkProgram; |
|---|
| 205 |
glRenderbufferStorageType renderbufferStorage; |
|---|
| 206 |
glSampleCoverageType sampleCoverage; |
|---|
| 207 |
glShaderSourceType shaderSource; |
|---|
| 208 |
glStencilFuncSeparateType stencilFuncSeparate; |
|---|
| 209 |
glStencilMaskSeparateType stencilMaskSeparate; |
|---|
| 210 |
glStencilOpSeparateType stencilOpSeparate; |
|---|
| 211 |
glUniform1fType uniform1f; |
|---|
| 212 |
glUniform1fvType uniform1fv; |
|---|
| 213 |
glUniform1iType uniform1i; |
|---|
| 214 |
glUniform1ivType uniform1iv; |
|---|
| 215 |
glUniform2fType uniform2f; |
|---|
| 216 |
glUniform2fvType uniform2fv; |
|---|
| 217 |
glUniform2iType uniform2i; |
|---|
| 218 |
glUniform2ivType uniform2iv; |
|---|
| 219 |
glUniform3fType uniform3f; |
|---|
| 220 |
glUniform3fvType uniform3fv; |
|---|
| 221 |
glUniform3iType uniform3i; |
|---|
| 222 |
glUniform3ivType uniform3iv; |
|---|
| 223 |
glUniform4fType uniform4f; |
|---|
| 224 |
glUniform4fvType uniform4fv; |
|---|
| 225 |
glUniform4iType uniform4i; |
|---|
| 226 |
glUniform4ivType uniform4iv; |
|---|
| 227 |
glUniformMatrix2fvType uniformMatrix2fv; |
|---|
| 228 |
glUniformMatrix3fvType uniformMatrix3fv; |
|---|
| 229 |
glUniformMatrix4fvType uniformMatrix4fv; |
|---|
| 230 |
glUseProgramType useProgram; |
|---|
| 231 |
glValidateProgramType validateProgram; |
|---|
| 232 |
glVertexAttrib1fType vertexAttrib1f; |
|---|
| 233 |
glVertexAttrib1fvType vertexAttrib1fv; |
|---|
| 234 |
glVertexAttrib2fType vertexAttrib2f; |
|---|
| 235 |
glVertexAttrib2fvType vertexAttrib2fv; |
|---|
| 236 |
glVertexAttrib3fType vertexAttrib3f; |
|---|
| 237 |
glVertexAttrib3fvType vertexAttrib3fv; |
|---|
| 238 |
glVertexAttrib4fType vertexAttrib4f; |
|---|
| 239 |
glVertexAttrib4fvType vertexAttrib4fv; |
|---|
| 240 |
glVertexAttribPointerType vertexAttribPointer; |
|---|
| 241 |
|
|---|
| 242 |
GraphicsContext3D::Attributes m_attrs; |
|---|
| 243 |
QGLWidget* m_glWidget; |
|---|
| 244 |
GLuint m_texture; |
|---|
| 245 |
GLuint m_mainFbo; |
|---|
| 246 |
GLuint m_currentFbo; |
|---|
| 247 |
GLuint m_depthBuffer; |
|---|
| 248 |
QImage m_pixels; |
|---|
| 249 |
ListHashSet<unsigned long> m_syntheticErrors; |
|---|
| 250 |
|
|---|
| 251 |
private: |
|---|
| 252 |
|
|---|
| 253 |
void* getProcAddress(const String& proc); |
|---|
| 254 |
bool m_contextValid; |
|---|
| 255 |
}; |
|---|
| 256 |
|
|---|
| 257 |
#if defined (QT_OPENGL_ES_2) |
|---|
| 258 |
#define GET_PROC_ADDRESS(Proc) Proc |
|---|
| 259 |
#else |
|---|
| 260 |
#define GET_PROC_ADDRESS(Proc) reinterpret_cast<Proc##Type>(getProcAddress(#Proc)); |
|---|
| 261 |
#endif |
|---|
| 262 |
|
|---|
| 263 |
GraphicsContext3DInternal::GraphicsContext3DInternal(GraphicsContext3D::Attributes attrs) |
|---|
| 264 |
: m_attrs(attrs) |
|---|
| 265 |
, m_glWidget(0) |
|---|
| 266 |
, m_texture(0) |
|---|
| 267 |
, m_mainFbo(0) |
|---|
| 268 |
, m_currentFbo(0) |
|---|
| 269 |
, m_depthBuffer(0) |
|---|
| 270 |
, m_contextValid(true) |
|---|
| 271 |
{ |
|---|
| 272 |
m_attrs.alpha = true; |
|---|
| 273 |
m_attrs.depth = true; |
|---|
| 274 |
m_attrs.stencil = false; |
|---|
| 275 |
m_attrs.antialias = false; |
|---|
| 276 |
m_attrs.premultipliedAlpha = true; |
|---|
| 277 |
|
|---|
| 278 |
QGLFormat format; |
|---|
| 279 |
|
|---|
| 280 |
format.setDepth(true); |
|---|
| 281 |
format.setSampleBuffers(true); |
|---|
| 282 |
format.setStencil(false); |
|---|
| 283 |
|
|---|
| 284 |
m_glWidget = new QGLWidget(format); |
|---|
| 285 |
if (!m_glWidget->isValid()) { |
|---|
| 286 |
LOG_ERROR("GraphicsContext3D: QGLWidget does not have a valid context"); |
|---|
| 287 |
m_contextValid = false; |
|---|
| 288 |
return; |
|---|
| 289 |
} |
|---|
| 290 |
|
|---|
| 291 |
m_glWidget->makeCurrent(); |
|---|
| 292 |
|
|---|
| 293 |
activeTexture = GET_PROC_ADDRESS(glActiveTexture); |
|---|
| 294 |
attachShader = GET_PROC_ADDRESS(glAttachShader); |
|---|
| 295 |
bindAttribLocation = GET_PROC_ADDRESS(glBindAttribLocation); |
|---|
| 296 |
bindBuffer = GET_PROC_ADDRESS(glBindBuffer); |
|---|
| 297 |
bindFramebuffer = GET_PROC_ADDRESS(glBindFramebuffer); |
|---|
| 298 |
bindRenderbuffer = GET_PROC_ADDRESS(glBindRenderbuffer); |
|---|
| 299 |
blendColor = GET_PROC_ADDRESS(glBlendColor); |
|---|
| 300 |
blendEquation = GET_PROC_ADDRESS(glBlendEquation); |
|---|
| 301 |
blendEquationSeparate = GET_PROC_ADDRESS(glBlendEquationSeparate); |
|---|
| 302 |
blendFuncSeparate = GET_PROC_ADDRESS(glBlendFuncSeparate); |
|---|
| 303 |
bufferData = GET_PROC_ADDRESS(glBufferData); |
|---|
| 304 |
bufferSubData = GET_PROC_ADDRESS(glBufferSubData); |
|---|
| 305 |
checkFramebufferStatus = GET_PROC_ADDRESS(glCheckFramebufferStatus); |
|---|
| 306 |
compileShader = GET_PROC_ADDRESS(glCompileShader); |
|---|
| 307 |
createProgram = GET_PROC_ADDRESS(glCreateProgram); |
|---|
| 308 |
createShader = GET_PROC_ADDRESS(glCreateShader); |
|---|
| 309 |
deleteBuffers = GET_PROC_ADDRESS(glDeleteBuffers); |
|---|
| 310 |
deleteFramebuffers = GET_PROC_ADDRESS(glDeleteFramebuffers); |
|---|
| 311 |
deleteProgram = GET_PROC_ADDRESS(glDeleteProgram); |
|---|
| 312 |
deleteRenderbuffers = GET_PROC_ADDRESS(glDeleteRenderbuffers); |
|---|
| 313 |
deleteShader = GET_PROC_ADDRESS(glDeleteShader); |
|---|
| 314 |
detachShader = GET_PROC_ADDRESS(glDetachShader); |
|---|
| 315 |
disableVertexAttribArray = GET_PROC_ADDRESS(glDisableVertexAttribArray); |
|---|
| 316 |
enableVertexAttribArray = GET_PROC_ADDRESS(glEnableVertexAttribArray); |
|---|
| 317 |
framebufferRenderbuffer = GET_PROC_ADDRESS(glFramebufferRenderbuffer); |
|---|
| 318 |
framebufferTexture2D = GET_PROC_ADDRESS(glFramebufferTexture2D); |
|---|
| 319 |
genBuffers = GET_PROC_ADDRESS(glGenBuffers); |
|---|
| 320 |
generateMipmap = GET_PROC_ADDRESS(glGenerateMipmap); |
|---|
| 321 |
genFramebuffers = GET_PROC_ADDRESS(glGenFramebuffers); |
|---|
| 322 |
genRenderbuffers = GET_PROC_ADDRESS(glGenRenderbuffers); |
|---|
| 323 |
getActiveAttrib = GET_PROC_ADDRESS(glGetActiveAttrib); |
|---|
| 324 |
getActiveUniform = GET_PROC_ADDRESS(glGetActiveUniform); |
|---|
| 325 |
getAttribLocation = GET_PROC_ADDRESS(glGetAttribLocation); |
|---|
| 326 |
getBufferParameteriv = GET_PROC_ADDRESS(glGetBufferParameteriv); |
|---|
| 327 |
getFramebufferAttachmentParameteriv = GET_PROC_ADDRESS(glGetFramebufferAttachmentParameteriv); |
|---|
| 328 |
getProgramInfoLog = GET_PROC_ADDRESS(glGetProgramInfoLog); |
|---|
| 329 |
getProgramiv = GET_PROC_ADDRESS(glGetProgramiv); |
|---|
| 330 |
getRenderbufferParameteriv = GET_PROC_ADDRESS(glGetRenderbufferParameteriv); |
|---|
| 331 |
getShaderInfoLog = GET_PROC_ADDRESS(glGetShaderInfoLog); |
|---|
| 332 |
getShaderiv = GET_PROC_ADDRESS(glGetShaderiv); |
|---|
| 333 |
getShaderSource = GET_PROC_ADDRESS(glGetShaderSource); |
|---|
| 334 |
getUniformfv = GET_PROC_ADDRESS(glGetUniformfv); |
|---|
| 335 |
getUniformiv = GET_PROC_ADDRESS(glGetUniformiv); |
|---|
| 336 |
getUniformLocation = GET_PROC_ADDRESS(glGetUniformLocation); |
|---|
| 337 |
getVertexAttribfv = GET_PROC_ADDRESS(glGetVertexAttribfv); |
|---|
| 338 |
getVertexAttribiv = GET_PROC_ADDRESS(glGetVertexAttribiv); |
|---|
| 339 |
getVertexAttribPointerv = GET_PROC_ADDRESS(glGetVertexAttribPointerv); |
|---|
| 340 |
isBuffer = GET_PROC_ADDRESS(glIsBuffer); |
|---|
| 341 |
isFramebuffer = GET_PROC_ADDRESS(glIsFramebuffer); |
|---|
| 342 |
isProgram = GET_PROC_ADDRESS(glIsProgram); |
|---|
| 343 |
isRenderbuffer = GET_PROC_ADDRESS(glIsRenderbuffer); |
|---|
| 344 |
isShader = GET_PROC_ADDRESS(glIsShader); |
|---|
| 345 |
linkProgram = GET_PROC_ADDRESS(glLinkProgram); |
|---|
| 346 |
renderbufferStorage = GET_PROC_ADDRESS(glRenderbufferStorage); |
|---|
| 347 |
sampleCoverage = GET_PROC_ADDRESS(glSampleCoverage); |
|---|
| 348 |
shaderSource = GET_PROC_ADDRESS(glShaderSource); |
|---|
| 349 |
stencilFuncSeparate = GET_PROC_ADDRESS(glStencilFuncSeparate); |
|---|
| 350 |
stencilMaskSeparate = GET_PROC_ADDRESS(glStencilMaskSeparate); |
|---|
| 351 |
stencilOpSeparate = GET_PROC_ADDRESS(glStencilOpSeparate); |
|---|
| 352 |
uniform1f = GET_PROC_ADDRESS(glUniform1f); |
|---|
| 353 |
uniform1fv = GET_PROC_ADDRESS(glUniform1fv); |
|---|
| 354 |
uniform1i = GET_PROC_ADDRESS(glUniform1i); |
|---|
| 355 |
uniform1iv = GET_PROC_ADDRESS(glUniform1iv); |
|---|
| 356 |
uniform2f = GET_PROC_ADDRESS(glUniform2f); |
|---|
| 357 |
uniform2fv = GET_PROC_ADDRESS(glUniform2fv); |
|---|
| 358 |
uniform2i = GET_PROC_ADDRESS(glUniform2i); |
|---|
| 359 |
uniform2iv = GET_PROC_ADDRESS(glUniform2iv); |
|---|
| 360 |
uniform3f = GET_PROC_ADDRESS(glUniform3f); |
|---|
| 361 |
uniform3fv = GET_PROC_ADDRESS(glUniform3fv); |
|---|
| 362 |
uniform3i = GET_PROC_ADDRESS(glUniform3i); |
|---|
| 363 |
uniform3iv = GET_PROC_ADDRESS(glUniform3iv); |
|---|
| 364 |
uniform4f = GET_PROC_ADDRESS(glUniform4f); |
|---|
| 365 |
uniform4fv = GET_PROC_ADDRESS(glUniform4fv); |
|---|
| 366 |
uniform4i = GET_PROC_ADDRESS(glUniform4i); |
|---|
| 367 |
uniform4iv = GET_PROC_ADDRESS(glUniform4iv); |
|---|
| 368 |
uniformMatrix2fv = GET_PROC_ADDRESS(glUniformMatrix2fv); |
|---|
| 369 |
uniformMatrix3fv = GET_PROC_ADDRESS(glUniformMatrix3fv); |
|---|
| 370 |
uniformMatrix4fv = GET_PROC_ADDRESS(glUniformMatrix4fv); |
|---|
| 371 |
useProgram = GET_PROC_ADDRESS(glUseProgram); |
|---|
| 372 |
validateProgram = GET_PROC_ADDRESS(glValidateProgram); |
|---|
| 373 |
vertexAttrib1f = GET_PROC_ADDRESS(glVertexAttrib1f); |
|---|
| 374 |
vertexAttrib1fv = GET_PROC_ADDRESS(glVertexAttrib1fv); |
|---|
| 375 |
vertexAttrib2f = GET_PROC_ADDRESS(glVertexAttrib2f); |
|---|
| 376 |
vertexAttrib2fv = GET_PROC_ADDRESS(glVertexAttrib2fv); |
|---|
| 377 |
vertexAttrib3f = GET_PROC_ADDRESS(glVertexAttrib3f); |
|---|
| 378 |
vertexAttrib3fv = GET_PROC_ADDRESS(glVertexAttrib3fv); |
|---|
| 379 |
vertexAttrib4f = GET_PROC_ADDRESS(glVertexAttrib4f); |
|---|
| 380 |
vertexAttrib4fv = GET_PROC_ADDRESS(glVertexAttrib4fv); |
|---|
| 381 |
vertexAttribPointer = GET_PROC_ADDRESS(glVertexAttribPointer); |
|---|
| 382 |
|
|---|
| 383 |
if (!m_contextValid) { |
|---|
| 384 |
LOG_ERROR("GraphicsContext3D: All needed OpenGL extensions are not available"); |
|---|
| 385 |
m_contextValid = false; |
|---|
| 386 |
return; |
|---|
| 387 |
} |
|---|
| 388 |
|
|---|
| 389 |
glGenTextures(1, &m_texture); |
|---|
| 390 |
glBindTexture(GraphicsContext3D::TEXTURE_2D, m_texture); |
|---|
| 391 |
glTexParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); |
|---|
| 392 |
glTexParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); |
|---|
| 393 |
glTexParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); |
|---|
| 394 |
glTexParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); |
|---|
| 395 |
glTexImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, 0); |
|---|
| 396 |
glBindTexture(GraphicsContext3D::TEXTURE_2D, 0); |
|---|
| 397 |
|
|---|
| 398 |
genFramebuffers( 1, &m_mainFbo); |
|---|
| 399 |
m_currentFbo = m_mainFbo; |
|---|
| 400 |
|
|---|
| 401 |
bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_mainFbo); |
|---|
| 402 |
|
|---|
| 403 |
genRenderbuffers( 1, &m_depthBuffer); |
|---|
| 404 |
bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthBuffer); |
|---|
| 405 |
#if defined(QT_OPENGL_ES_2) |
|---|
| 406 |
renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT16, 1, 1); |
|---|
| 407 |
#else |
|---|
| 408 |
renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT, 1, 1); |
|---|
| 409 |
#endif |
|---|
| 410 |
|
|---|
| 411 |
bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, 0); |
|---|
| 412 |
|
|---|
| 413 |
framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_texture, 0); |
|---|
| 414 |
framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer); |
|---|
| 415 |
glClearColor( 0, 0, 0, 0); |
|---|
| 416 |
|
|---|
| 417 |
if (checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
|---|
| 418 |
LOG_ERROR("GraphicsContext3D: Wasn't able to create the main framebuffer"); |
|---|
| 419 |
m_contextValid = false; |
|---|
| 420 |
} |
|---|
| 421 |
} |
|---|
| 422 |
|
|---|
| 423 |
GraphicsContext3DInternal::~GraphicsContext3DInternal() |
|---|
| 424 |
{ |
|---|
| 425 |
delete m_glWidget; |
|---|
| 426 |
m_glWidget = 0; |
|---|
| 427 |
} |
|---|
| 428 |
|
|---|
| 429 |
void* GraphicsContext3DInternal::getProcAddress(const String& proc) |
|---|
| 430 |
{ |
|---|
| 431 |
String ext[3] = { "", "ARB", "EXT" }; |
|---|
| 432 |
|
|---|
| 433 |
for (int i = 0; i < 3; i++) { |
|---|
| 434 |
String nameWithExt = proc + ext[i]; |
|---|
| 435 |
|
|---|
| 436 |
void* addr = m_glWidget->context()->getProcAddress(nameWithExt.utf8().data()); |
|---|
| 437 |
if (addr) |
|---|
| 438 |
return addr; |
|---|
| 439 |
} |
|---|
| 440 |
|
|---|
| 441 |
LOG_ERROR("GraphicsContext3D: Did not find GL function %s", proc.utf8().data()); |
|---|
| 442 |
m_contextValid = false; |
|---|
| 443 |
return 0; |
|---|
| 444 |
} |
|---|
| 445 |
|
|---|
| 446 |
PassOwnPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs) |
|---|
| 447 |
{ |
|---|
| 448 |
OwnPtr<GraphicsContext3D> context(new GraphicsContext3D(attrs)); |
|---|
| 449 |
return context->m_internal ? context.release() : 0; |
|---|
| 450 |
} |
|---|
| 451 |
|
|---|
| 452 |
GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes attrs) |
|---|
| 453 |
: m_internal(new GraphicsContext3DInternal(attrs)) |
|---|
| 454 |
{ |
|---|
| 455 |
if (!m_internal->isContextValid()) |
|---|
| 456 |
m_internal = 0; |
|---|
| 457 |
} |
|---|
| 458 |
|
|---|
| 459 |
GraphicsContext3D::~GraphicsContext3D() |
|---|
| 460 |
{ |
|---|
| 461 |
} |
|---|
| 462 |
|
|---|
| 463 |
PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() |
|---|
| 464 |
{ |
|---|
| 465 |
return m_internal->m_glWidget; |
|---|
| 466 |
} |
|---|
| 467 |
|
|---|
| 468 |
Platform3DObject GraphicsContext3D::platformTexture() const |
|---|
| 469 |
{ |
|---|
| 470 |
return m_internal->m_texture; |
|---|
| 471 |
} |
|---|
| 472 |
|
|---|
| 473 |
void GraphicsContext3D::makeContextCurrent() |
|---|
| 474 |
{ |
|---|
| 475 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 476 |
} |
|---|
| 477 |
|
|---|
| 478 |
void GraphicsContext3D::beginPaint(WebGLRenderingContext* context) |
|---|
| 479 |
{ |
|---|
| 480 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 481 |
|
|---|
| 482 |
HTMLCanvasElement* canvas = context->canvas(); |
|---|
| 483 |
ImageBuffer* imageBuffer = canvas->buffer(); |
|---|
| 484 |
|
|---|
| 485 |
m_internal->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_internal->m_mainFbo); |
|---|
| 486 |
|
|---|
| 487 |
glReadPixels( 0, 0, m_currentWidth, m_currentHeight, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, m_internal->m_pixels.bits()); |
|---|
| 488 |
|
|---|
| 489 |
QPainter* p = imageBuffer->context()->platformContext(); |
|---|
| 490 |
p->drawImage( 0, 0, m_internal->m_pixels.transformed(QMatrix().rotate(180))); |
|---|
| 491 |
|
|---|
| 492 |
m_internal->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_internal->m_currentFbo); |
|---|
| 493 |
} |
|---|
| 494 |
|
|---|
| 495 |
void GraphicsContext3D::endPaint() |
|---|
| 496 |
{ |
|---|
| 497 |
} |
|---|
| 498 |
|
|---|
| 499 |
void GraphicsContext3D::reshape(int width, int height) |
|---|
| 500 |
{ |
|---|
| 501 |
if (((width == m_currentWidth) && (height == m_currentHeight)) || (!m_internal)) |
|---|
| 502 |
return; |
|---|
| 503 |
|
|---|
| 504 |
m_currentWidth = width; |
|---|
| 505 |
m_currentHeight = height; |
|---|
| 506 |
|
|---|
| 507 |
m_internal->m_pixels = QImage(m_currentWidth, m_currentHeight, QImage::Format_ARGB32); |
|---|
| 508 |
|
|---|
| 509 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 510 |
|
|---|
| 511 |
glBindTexture(GraphicsContext3D::TEXTURE_2D, m_internal->m_texture); |
|---|
| 512 |
glTexImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, width, height, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, 0); |
|---|
| 513 |
glBindTexture(GraphicsContext3D::TEXTURE_2D, 0); |
|---|
| 514 |
|
|---|
| 515 |
m_internal->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_internal->m_mainFbo); |
|---|
| 516 |
m_internal->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_internal->m_depthBuffer); |
|---|
| 517 |
#if defined(QT_OPENGL_ES_2) |
|---|
| 518 |
renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT16, width, height); |
|---|
| 519 |
#else |
|---|
| 520 |
renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT, width, height); |
|---|
| 521 |
#endif |
|---|
| 522 |
m_internal->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, 0); |
|---|
| 523 |
|
|---|
| 524 |
m_internal->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_internal->m_texture, 0); |
|---|
| 525 |
m_internal->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_internal->m_depthBuffer); |
|---|
| 526 |
|
|---|
| 527 |
GLenum status = m_internal->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER); |
|---|
| 528 |
if (status != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
|---|
| 529 |
LOG_ERROR("GraphicsContext3D: Wasn't able to reshape the main framebuffer"); |
|---|
| 530 |
notImplemented(); |
|---|
| 531 |
} |
|---|
| 532 |
|
|---|
| 533 |
glClear(GraphicsContext3D::COLOR_BUFFER_BIT); |
|---|
| 534 |
glFlush(); |
|---|
| 535 |
} |
|---|
| 536 |
|
|---|
| 537 |
void GraphicsContext3D::activeTexture(unsigned long texture) |
|---|
| 538 |
{ |
|---|
| 539 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 540 |
m_internal->activeTexture(texture); |
|---|
| 541 |
} |
|---|
| 542 |
|
|---|
| 543 |
void GraphicsContext3D::attachShader(WebGLProgram* program, WebGLShader* shader) |
|---|
| 544 |
{ |
|---|
| 545 |
ASSERT(program); |
|---|
| 546 |
ASSERT(shader); |
|---|
| 547 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 548 |
m_internal->attachShader((GLuint) program->object(), (GLuint) shader->object()); |
|---|
| 549 |
} |
|---|
| 550 |
|
|---|
| 551 |
void GraphicsContext3D::bindAttribLocation(WebGLProgram* program, unsigned long index, const String& name) |
|---|
| 552 |
{ |
|---|
| 553 |
ASSERT(program); |
|---|
| 554 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 555 |
m_internal->bindAttribLocation((GLuint) program->object(), index, name.utf8().data()); |
|---|
| 556 |
} |
|---|
| 557 |
|
|---|
| 558 |
void GraphicsContext3D::bindBuffer(unsigned long target, WebGLBuffer* buffer) |
|---|
| 559 |
{ |
|---|
| 560 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 561 |
m_internal->bindBuffer(target, buffer ? (GLuint) buffer->object() : 0); |
|---|
| 562 |
} |
|---|
| 563 |
|
|---|
| 564 |
void GraphicsContext3D::bindFramebuffer(unsigned long target, WebGLFramebuffer* buffer) |
|---|
| 565 |
{ |
|---|
| 566 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 567 |
m_internal->m_currentFbo = (buffer && buffer->object()) ? (GLuint) buffer->object() : m_internal->m_mainFbo; |
|---|
| 568 |
m_internal->bindFramebuffer(target, m_internal->m_currentFbo); |
|---|
| 569 |
} |
|---|
| 570 |
|
|---|
| 571 |
void GraphicsContext3D::bindRenderbuffer(unsigned long target, WebGLRenderbuffer* renderbuffer) |
|---|
| 572 |
{ |
|---|
| 573 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 574 |
m_internal->bindRenderbuffer(target, renderbuffer ? (GLuint) renderbuffer->object() : 0); |
|---|
| 575 |
} |
|---|
| 576 |
|
|---|
| 577 |
void GraphicsContext3D::bindTexture(unsigned long target, WebGLTexture* texture) |
|---|
| 578 |
{ |
|---|
| 579 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 580 |
glBindTexture(target, texture ? (GLuint) texture->object() : 0); |
|---|
| 581 |
} |
|---|
| 582 |
|
|---|
| 583 |
void GraphicsContext3D::blendColor(double red, double green, double blue, double alpha) |
|---|
| 584 |
{ |
|---|
| 585 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 586 |
m_internal->blendColor(static_cast<float>(red), static_cast<float>(green), static_cast<float>(blue), static_cast<float>(alpha)); |
|---|
| 587 |
} |
|---|
| 588 |
|
|---|
| 589 |
void GraphicsContext3D::blendEquation(unsigned long mode) |
|---|
| 590 |
{ |
|---|
| 591 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 592 |
m_internal->blendEquation(mode); |
|---|
| 593 |
} |
|---|
| 594 |
|
|---|
| 595 |
void GraphicsContext3D::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha) |
|---|
| 596 |
{ |
|---|
| 597 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 598 |
m_internal->blendEquationSeparate(modeRGB, modeAlpha); |
|---|
| 599 |
} |
|---|
| 600 |
|
|---|
| 601 |
void GraphicsContext3D::blendFunc(unsigned long sfactor, unsigned long dfactor) |
|---|
| 602 |
{ |
|---|
| 603 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 604 |
glBlendFunc(sfactor, dfactor); |
|---|
| 605 |
} |
|---|
| 606 |
|
|---|
| 607 |
void GraphicsContext3D::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha) |
|---|
| 608 |
{ |
|---|
| 609 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 610 |
m_internal->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
|---|
| 611 |
} |
|---|
| 612 |
|
|---|
| 613 |
void GraphicsContext3D::bufferData(unsigned long target, int size, unsigned long usage) |
|---|
| 614 |
{ |
|---|
| 615 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 616 |
m_internal->bufferData(target, size, 0, usage); |
|---|
| 617 |
} |
|---|
| 618 |
|
|---|
| 619 |
void GraphicsContext3D::bufferData(unsigned long target, WebGLArray* array, unsigned long usage) |
|---|
| 620 |
{ |
|---|
| 621 |
if (!array || !array->length()) |
|---|
| 622 |
return; |
|---|
| 623 |
|
|---|
| 624 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 625 |
m_internal->bufferData(target, array->byteLength(), array->baseAddress(), usage); |
|---|
| 626 |
} |
|---|
| 627 |
|
|---|
| 628 |
void GraphicsContext3D::bufferSubData(unsigned long target, long offset, WebGLArray* array) |
|---|
| 629 |
{ |
|---|
| 630 |
if (!array || !array->length()) |
|---|
| 631 |
return; |
|---|
| 632 |
|
|---|
| 633 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 634 |
m_internal->bufferSubData(target, offset, array->byteLength(), array->baseAddress()); |
|---|
| 635 |
} |
|---|
| 636 |
|
|---|
| 637 |
unsigned long GraphicsContext3D::checkFramebufferStatus(unsigned long target) |
|---|
| 638 |
{ |
|---|
| 639 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 640 |
return m_internal->checkFramebufferStatus(target); |
|---|
| 641 |
} |
|---|
| 642 |
|
|---|
| 643 |
void GraphicsContext3D::clearColor(double r, double g, double b, double a) |
|---|
| 644 |
{ |
|---|
| 645 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 646 |
glClearColor(static_cast<float>(r), static_cast<float>(g), static_cast<float>(b), static_cast<float>(a)); |
|---|
| 647 |
} |
|---|
| 648 |
|
|---|
| 649 |
void GraphicsContext3D::clear(unsigned long mask) |
|---|
| 650 |
{ |
|---|
| 651 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 652 |
glClear(mask); |
|---|
| 653 |
} |
|---|
| 654 |
|
|---|
| 655 |
void GraphicsContext3D::clearDepth(double depth) |
|---|
| 656 |
{ |
|---|
| 657 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 658 |
#if defined(QT_OPENGL_ES_2) |
|---|
| 659 |
glClearDepthf(depth); |
|---|
| 660 |
#else |
|---|
| 661 |
glClearDepth(depth); |
|---|
| 662 |
#endif |
|---|
| 663 |
} |
|---|
| 664 |
|
|---|
| 665 |
void GraphicsContext3D::clearStencil(long s) |
|---|
| 666 |
{ |
|---|
| 667 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 668 |
glClearStencil(s); |
|---|
| 669 |
} |
|---|
| 670 |
|
|---|
| 671 |
void GraphicsContext3D::colorMask(bool red, bool green, bool blue, bool alpha) |
|---|
| 672 |
{ |
|---|
| 673 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 674 |
glColorMask(red, green, blue, alpha); |
|---|
| 675 |
} |
|---|
| 676 |
|
|---|
| 677 |
void GraphicsContext3D::compileShader(WebGLShader* shader) |
|---|
| 678 |
{ |
|---|
| 679 |
ASSERT(shader); |
|---|
| 680 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 681 |
m_internal->compileShader((GLuint) shader->object()); |
|---|
| 682 |
} |
|---|
| 683 |
|
|---|
| 684 |
void GraphicsContext3D::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border) |
|---|
| 685 |
{ |
|---|
| 686 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 687 |
glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
|---|
| 688 |
} |
|---|
| 689 |
|
|---|
| 690 |
void GraphicsContext3D::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height) |
|---|
| 691 |
{ |
|---|
| 692 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 693 |
glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
|---|
| 694 |
} |
|---|
| 695 |
|
|---|
| 696 |
void GraphicsContext3D::cullFace(unsigned long mode) |
|---|
| 697 |
{ |
|---|
| 698 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 699 |
glCullFace(mode); |
|---|
| 700 |
} |
|---|
| 701 |
|
|---|
| 702 |
void GraphicsContext3D::depthFunc(unsigned long func) |
|---|
| 703 |
{ |
|---|
| 704 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 705 |
glDepthFunc(func); |
|---|
| 706 |
} |
|---|
| 707 |
|
|---|
| 708 |
void GraphicsContext3D::depthMask(bool flag) |
|---|
| 709 |
{ |
|---|
| 710 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 711 |
glDepthMask(flag); |
|---|
| 712 |
} |
|---|
| 713 |
|
|---|
| 714 |
void GraphicsContext3D::depthRange(double zNear, double zFar) |
|---|
| 715 |
{ |
|---|
| 716 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 717 |
#if defined(QT_OPENGL_ES_2) |
|---|
| 718 |
glDepthRangef(zNear, zFar); |
|---|
| 719 |
#else |
|---|
| 720 |
glDepthRange(zNear, zFar); |
|---|
| 721 |
#endif |
|---|
| 722 |
} |
|---|
| 723 |
|
|---|
| 724 |
void GraphicsContext3D::detachShader(WebGLProgram* program, WebGLShader* shader) |
|---|
| 725 |
{ |
|---|
| 726 |
ASSERT(program); |
|---|
| 727 |
ASSERT(shader); |
|---|
| 728 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 729 |
m_internal->detachShader((GLuint) program->object(), (GLuint) shader->object()); |
|---|
| 730 |
} |
|---|
| 731 |
|
|---|
| 732 |
void GraphicsContext3D::disable(unsigned long cap) |
|---|
| 733 |
{ |
|---|
| 734 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 735 |
glDisable(cap); |
|---|
| 736 |
} |
|---|
| 737 |
|
|---|
| 738 |
void GraphicsContext3D::disableVertexAttribArray(unsigned long index) |
|---|
| 739 |
{ |
|---|
| 740 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 741 |
m_internal->disableVertexAttribArray(index); |
|---|
| 742 |
} |
|---|
| 743 |
|
|---|
| 744 |
void GraphicsContext3D::drawArrays(unsigned long mode, long first, long count) |
|---|
| 745 |
{ |
|---|
| 746 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 747 |
glDrawArrays(mode, first, count); |
|---|
| 748 |
} |
|---|
| 749 |
|
|---|
| 750 |
void GraphicsContext3D::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset) |
|---|
| 751 |
{ |
|---|
| 752 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 753 |
glDrawElements(mode, count, type, reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
|---|
| 754 |
} |
|---|
| 755 |
|
|---|
| 756 |
void GraphicsContext3D::enable(unsigned long cap) |
|---|
| 757 |
{ |
|---|
| 758 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 759 |
glEnable(cap); |
|---|
| 760 |
} |
|---|
| 761 |
|
|---|
| 762 |
void GraphicsContext3D::enableVertexAttribArray(unsigned long index) |
|---|
| 763 |
{ |
|---|
| 764 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 765 |
m_internal->enableVertexAttribArray(index); |
|---|
| 766 |
} |
|---|
| 767 |
|
|---|
| 768 |
void GraphicsContext3D::finish() |
|---|
| 769 |
{ |
|---|
| 770 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 771 |
glFinish(); |
|---|
| 772 |
} |
|---|
| 773 |
|
|---|
| 774 |
void GraphicsContext3D::flush() |
|---|
| 775 |
{ |
|---|
| 776 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 777 |
glFlush(); |
|---|
| 778 |
} |
|---|
| 779 |
|
|---|
| 780 |
void GraphicsContext3D::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLRenderbuffer* buffer) |
|---|
| 781 |
{ |
|---|
| 782 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 783 |
m_internal->framebufferRenderbuffer(target, attachment, renderbuffertarget, buffer ? (GLuint) buffer->object() : 0); |
|---|
| 784 |
} |
|---|
| 785 |
|
|---|
| 786 |
void GraphicsContext3D::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLTexture* texture, long level) |
|---|
| 787 |
{ |
|---|
| 788 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 789 |
m_internal->framebufferTexture2D(target, attachment, textarget, texture ? (GLuint) texture->object() : 0, level); |
|---|
| 790 |
} |
|---|
| 791 |
|
|---|
| 792 |
void GraphicsContext3D::frontFace(unsigned long mode) |
|---|
| 793 |
{ |
|---|
| 794 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 795 |
glFrontFace(mode); |
|---|
| 796 |
} |
|---|
| 797 |
|
|---|
| 798 |
void GraphicsContext3D::generateMipmap(unsigned long target) |
|---|
| 799 |
{ |
|---|
| 800 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 801 |
m_internal->generateMipmap(target); |
|---|
| 802 |
} |
|---|
| 803 |
|
|---|
| 804 |
bool GraphicsContext3D::getActiveAttrib(WebGLProgram* program, unsigned long index, ActiveInfo& info) |
|---|
| 805 |
{ |
|---|
| 806 |
if (!program->object()) { |
|---|
| 807 |
synthesizeGLError(INVALID_VALUE); |
|---|
| 808 |
return false; |
|---|
| 809 |
} |
|---|
| 810 |
|
|---|
| 811 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 812 |
|
|---|
| 813 |
GLint maxLength; |
|---|
| 814 |
m_internal->getProgramiv(static_cast<GLuint>(program->object()), GraphicsContext3D::ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxLength); |
|---|
| 815 |
|
|---|
| 816 |
GLchar name[maxLength]; |
|---|
| 817 |
GLsizei nameLength; |
|---|
| 818 |
GLint size; |
|---|
| 819 |
GLenum type; |
|---|
| 820 |
|
|---|
| 821 |
m_internal->getActiveAttrib(static_cast<GLuint>(program->object()), index, maxLength, &nameLength, &size, &type, name); |
|---|
| 822 |
|
|---|
| 823 |
if (!nameLength) |
|---|
| 824 |
return false; |
|---|
| 825 |
|
|---|
| 826 |
info.name = String(name, nameLength); |
|---|
| 827 |
info.type = type; |
|---|
| 828 |
info.size = size; |
|---|
| 829 |
|
|---|
| 830 |
return true; |
|---|
| 831 |
} |
|---|
| 832 |
|
|---|
| 833 |
bool GraphicsContext3D::getActiveUniform(WebGLProgram* program, unsigned long index, ActiveInfo& info) |
|---|
| 834 |
{ |
|---|
| 835 |
if (!program->object()) { |
|---|
| 836 |
synthesizeGLError(INVALID_VALUE); |
|---|
| 837 |
return false; |
|---|
| 838 |
} |
|---|
| 839 |
|
|---|
| 840 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 841 |
|
|---|
| 842 |
GLint maxLength; |
|---|
| 843 |
m_internal->getProgramiv(static_cast<GLuint>(program->object()), GraphicsContext3D::ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); |
|---|
| 844 |
|
|---|
| 845 |
GLchar name[maxLength]; |
|---|
| 846 |
GLsizei nameLength; |
|---|
| 847 |
GLint size; |
|---|
| 848 |
GLenum type; |
|---|
| 849 |
|
|---|
| 850 |
m_internal->getActiveUniform(static_cast<GLuint>(program->object()), index, maxLength, &nameLength, &size, &type, name); |
|---|
| 851 |
|
|---|
| 852 |
if (!nameLength) |
|---|
| 853 |
return false; |
|---|
| 854 |
|
|---|
| 855 |
info.name = String(name, nameLength); |
|---|
| 856 |
info.type = type; |
|---|
| 857 |
info.size = size; |
|---|
| 858 |
|
|---|
| 859 |
return true; |
|---|
| 860 |
} |
|---|
| 861 |
|
|---|
| 862 |
int GraphicsContext3D::getAttribLocation(WebGLProgram* program, const String& name) |
|---|
| 863 |
{ |
|---|
| 864 |
if (!program) |
|---|
| 865 |
return -1; |
|---|
| 866 |
|
|---|
| 867 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 868 |
return m_internal->getAttribLocation((GLuint) program->object(), name.utf8().data()); |
|---|
| 869 |
} |
|---|
| 870 |
|
|---|
| 871 |
GraphicsContext3D::Attributes GraphicsContext3D::getContextAttributes() |
|---|
| 872 |
{ |
|---|
| 873 |
return m_internal->m_attrs; |
|---|
| 874 |
} |
|---|
| 875 |
|
|---|
| 876 |
unsigned long GraphicsContext3D::getError() |
|---|
| 877 |
{ |
|---|
| 878 |
if (m_internal->m_syntheticErrors.size() > 0) { |
|---|
| 879 |
ListHashSet<unsigned long>::iterator iter = m_internal->m_syntheticErrors.begin(); |
|---|
| 880 |
unsigned long err = *iter; |
|---|
| 881 |
m_internal->m_syntheticErrors.remove(iter); |
|---|
| 882 |
return err; |
|---|
| 883 |
} |
|---|
| 884 |
|
|---|
| 885 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 886 |
return glGetError(); |
|---|
| 887 |
} |
|---|
| 888 |
|
|---|
| 889 |
String GraphicsContext3D::getString(unsigned long name) |
|---|
| 890 |
{ |
|---|
| 891 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 892 |
return String((const char*) glGetString(name)); |
|---|
| 893 |
} |
|---|
| 894 |
|
|---|
| 895 |
void GraphicsContext3D::hint(unsigned long target, unsigned long mode) |
|---|
| 896 |
{ |
|---|
| 897 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 898 |
glHint(target, mode); |
|---|
| 899 |
} |
|---|
| 900 |
|
|---|
| 901 |
bool GraphicsContext3D::isBuffer(WebGLBuffer* buffer) |
|---|
| 902 |
{ |
|---|
| 903 |
if (!buffer) |
|---|
| 904 |
return false; |
|---|
| 905 |
|
|---|
| 906 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 907 |
return m_internal->isBuffer((GLuint) buffer->object()); |
|---|
| 908 |
} |
|---|
| 909 |
|
|---|
| 910 |
bool GraphicsContext3D::isEnabled(unsigned long cap) |
|---|
| 911 |
{ |
|---|
| 912 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 913 |
return glIsEnabled(cap); |
|---|
| 914 |
} |
|---|
| 915 |
|
|---|
| 916 |
bool GraphicsContext3D::isFramebuffer(WebGLFramebuffer* framebuffer) |
|---|
| 917 |
{ |
|---|
| 918 |
if (!framebuffer) |
|---|
| 919 |
return false; |
|---|
| 920 |
|
|---|
| 921 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 922 |
return m_internal->isFramebuffer((GLuint) framebuffer->object()); |
|---|
| 923 |
} |
|---|
| 924 |
|
|---|
| 925 |
bool GraphicsContext3D::isProgram(WebGLProgram* program) |
|---|
| 926 |
{ |
|---|
| 927 |
if (!program) |
|---|
| 928 |
return false; |
|---|
| 929 |
|
|---|
| 930 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 931 |
return m_internal->isProgram((GLuint) program->object()); |
|---|
| 932 |
} |
|---|
| 933 |
|
|---|
| 934 |
bool GraphicsContext3D::isRenderbuffer(WebGLRenderbuffer* renderbuffer) |
|---|
| 935 |
{ |
|---|
| 936 |
if (!renderbuffer) |
|---|
| 937 |
return false; |
|---|
| 938 |
|
|---|
| 939 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 940 |
return m_internal->isRenderbuffer((GLuint) renderbuffer->object()); |
|---|
| 941 |
} |
|---|
| 942 |
|
|---|
| 943 |
bool GraphicsContext3D::isShader(WebGLShader* shader) |
|---|
| 944 |
{ |
|---|
| 945 |
if (!shader) |
|---|
| 946 |
return false; |
|---|
| 947 |
|
|---|
| 948 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 949 |
return m_internal->isShader((GLuint) shader->object()); |
|---|
| 950 |
} |
|---|
| 951 |
|
|---|
| 952 |
bool GraphicsContext3D::isTexture(WebGLTexture* texture) |
|---|
| 953 |
{ |
|---|
| 954 |
if (!texture) |
|---|
| 955 |
return false; |
|---|
| 956 |
|
|---|
| 957 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 958 |
return glIsTexture((GLuint) texture->object()); |
|---|
| 959 |
} |
|---|
| 960 |
|
|---|
| 961 |
void GraphicsContext3D::lineWidth(double width) |
|---|
| 962 |
{ |
|---|
| 963 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 964 |
glLineWidth(static_cast<float>(width)); |
|---|
| 965 |
} |
|---|
| 966 |
|
|---|
| 967 |
void GraphicsContext3D::linkProgram(WebGLProgram* program) |
|---|
| 968 |
{ |
|---|
| 969 |
ASSERT(program); |
|---|
| 970 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 971 |
m_internal->linkProgram((GLuint) program->object()); |
|---|
| 972 |
} |
|---|
| 973 |
|
|---|
| 974 |
void GraphicsContext3D::pixelStorei(unsigned long paramName, long param) |
|---|
| 975 |
{ |
|---|
| 976 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 977 |
glPixelStorei(paramName, param); |
|---|
| 978 |
} |
|---|
| 979 |
|
|---|
| 980 |
void GraphicsContext3D::polygonOffset(double factor, double units) |
|---|
| 981 |
{ |
|---|
| 982 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 983 |
glPolygonOffset(static_cast<float>(factor), static_cast<float>(units)); |
|---|
| 984 |
} |
|---|
| 985 |
|
|---|
| 986 |
PassRefPtr<WebGLArray> GraphicsContext3D::readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type) |
|---|
| 987 |
{ |
|---|
| 988 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 989 |
|
|---|
| 990 |
if (type != GraphicsContext3D::UNSIGNED_BYTE || format != GraphicsContext3D::RGBA) |
|---|
| 991 |
return 0; |
|---|
| 992 |
|
|---|
| 993 |
RefPtr<WebGLUnsignedByteArray> array = WebGLUnsignedByteArray::create(width * height * 4); |
|---|
| 994 |
glReadPixels(x, y, width, height, format, type, (GLvoid*) array->data()); |
|---|
| 995 |
return array; |
|---|
| 996 |
} |
|---|
| 997 |
|
|---|
| 998 |
void GraphicsContext3D::releaseShaderCompiler() |
|---|
| 999 |
{ |
|---|
| 1000 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1001 |
notImplemented(); |
|---|
| 1002 |
} |
|---|
| 1003 |
|
|---|
| 1004 |
void GraphicsContext3D::renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height) |
|---|
| 1005 |
{ |
|---|
| 1006 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1007 |
m_internal->renderbufferStorage(target, internalformat, width, height); |
|---|
| 1008 |
} |
|---|
| 1009 |
|
|---|
| 1010 |
void GraphicsContext3D::sampleCoverage(double value, bool invert) |
|---|
| 1011 |
{ |
|---|
| 1012 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1013 |
m_internal->sampleCoverage(static_cast<float>(value), invert); |
|---|
| 1014 |
} |
|---|
| 1015 |
|
|---|
| 1016 |
void GraphicsContext3D::scissor(long x, long y, unsigned long width, unsigned long height) |
|---|
| 1017 |
{ |
|---|
| 1018 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1019 |
glScissor(x, y, width, height); |
|---|
| 1020 |
} |
|---|
| 1021 |
|
|---|
| 1022 |
void GraphicsContext3D::shaderSource(WebGLShader* shader, const String& string) |
|---|
| 1023 |
{ |
|---|
| 1024 |
ASSERT(shader); |
|---|
| 1025 |
|
|---|
| 1026 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1027 |
|
|---|
| 1028 |
|
|---|
| 1029 |
|
|---|
| 1030 |
|
|---|
| 1031 |
|
|---|
| 1032 |
String prepared; |
|---|
| 1033 |
|
|---|
| 1034 |
prepared.append("#version 100\n"); |
|---|
| 1035 |
#if defined(QT_OPENGL_ES_2) |
|---|
| 1036 |
prepared.append("precision mediump float;\n"); |
|---|
| 1037 |
#endif |
|---|
| 1038 |
prepared.append(string); |
|---|
| 1039 |
|
|---|
| 1040 |
CString preparedCS = prepared.utf8(); |
|---|
| 1041 |
const char* data = preparedCS.data(); |
|---|
| 1042 |
int length = prepared.length(); |
|---|
| 1043 |
m_internal->shaderSource((GLuint) shader->object(), 1, &data, &length); |
|---|
| 1044 |
} |
|---|
| 1045 |
|
|---|
| 1046 |
void GraphicsContext3D::stencilFunc(unsigned long func, long ref, unsigned long mask) |
|---|
| 1047 |
{ |
|---|
| 1048 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1049 |
glStencilFunc(func, ref, mask); |
|---|
| 1050 |
} |
|---|
| 1051 |
|
|---|
| 1052 |
void GraphicsContext3D::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask) |
|---|
| 1053 |
{ |
|---|
| 1054 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1055 |
m_internal->stencilFuncSeparate(face, func, ref, mask); |
|---|
| 1056 |
} |
|---|
| 1057 |
|
|---|
| 1058 |
void GraphicsContext3D::stencilMask(unsigned long mask) |
|---|
| 1059 |
{ |
|---|
| 1060 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1061 |
glStencilMask(mask); |
|---|
| 1062 |
} |
|---|
| 1063 |
|
|---|
| 1064 |
void GraphicsContext3D::stencilMaskSeparate(unsigned long face, unsigned long mask) |
|---|
| 1065 |
{ |
|---|
| 1066 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1067 |
m_internal->stencilMaskSeparate(face, mask); |
|---|
| 1068 |
} |
|---|
| 1069 |
|
|---|
| 1070 |
void GraphicsContext3D::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass) |
|---|
| 1071 |
{ |
|---|
| 1072 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1073 |
glStencilOp(fail, zfail, zpass); |
|---|
| 1074 |
} |
|---|
| 1075 |
|
|---|
| 1076 |
void GraphicsContext3D::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass) |
|---|
| 1077 |
{ |
|---|
| 1078 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1079 |
m_internal->stencilOpSeparate(face, fail, zfail, zpass); |
|---|
| 1080 |
} |
|---|
| 1081 |
|
|---|
| 1082 |
void GraphicsContext3D::texParameterf(unsigned target, unsigned paramName, float value) |
|---|
| 1083 |
{ |
|---|
| 1084 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1085 |
glTexParameterf(target, paramName, static_cast<float>(value)); |
|---|
| 1086 |
} |
|---|
| 1087 |
|
|---|
| 1088 |
void GraphicsContext3D::texParameteri(unsigned target, unsigned paramName, int value) |
|---|
| 1089 |
{ |
|---|
| 1090 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1091 |
glTexParameteri(target, paramName, static_cast<float>(value)); |
|---|
| 1092 |
} |
|---|
| 1093 |
|
|---|
| 1094 |
void GraphicsContext3D::uniform1f(long location, float v0) |
|---|
| 1095 |
{ |
|---|
| 1096 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1097 |
m_internal->uniform1f(location, v0); |
|---|
| 1098 |
} |
|---|
| 1099 |
|
|---|
| 1100 |
void GraphicsContext3D::uniform1fv(long location, float* array, int size) |
|---|
| 1101 |
{ |
|---|
| 1102 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1103 |
m_internal->uniform1fv(location, size, array); |
|---|
| 1104 |
} |
|---|
| 1105 |
|
|---|
| 1106 |
void GraphicsContext3D::uniform2f(long location, float v0, float v1) |
|---|
| 1107 |
{ |
|---|
| 1108 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1109 |
m_internal->uniform2f(location, v0, v1); |
|---|
| 1110 |
} |
|---|
| 1111 |
|
|---|
| 1112 |
void GraphicsContext3D::uniform2fv(long location, float* array, int size) |
|---|
| 1113 |
{ |
|---|
| 1114 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1115 |
m_internal->uniform2fv(location, size, array); |
|---|
| 1116 |
} |
|---|
| 1117 |
|
|---|
| 1118 |
void GraphicsContext3D::uniform3f(long location, float v0, float v1, float v2) |
|---|
| 1119 |
{ |
|---|
| 1120 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1121 |
m_internal->uniform3f(location, v0, v1, v2); |
|---|
| 1122 |
} |
|---|
| 1123 |
|
|---|
| 1124 |
void GraphicsContext3D::uniform3fv(long location, float* array, int size) |
|---|
| 1125 |
{ |
|---|
| 1126 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1127 |
m_internal->uniform3fv(location, size, array); |
|---|
| 1128 |
} |
|---|
| 1129 |
|
|---|
| 1130 |
void GraphicsContext3D::uniform4f(long location, float v0, float v1, float v2, float v3) |
|---|
| 1131 |
{ |
|---|
| 1132 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1133 |
m_internal->uniform4f(location, v0, v1, v2, v3); |
|---|
| 1134 |
} |
|---|
| 1135 |
|
|---|
| 1136 |
void GraphicsContext3D::uniform4fv(long location, float* array, int size) |
|---|
| 1137 |
{ |
|---|
| 1138 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1139 |
m_internal->uniform4fv(location, size, array); |
|---|
| 1140 |
} |
|---|
| 1141 |
|
|---|
| 1142 |
void GraphicsContext3D::uniform1i(long location, int v0) |
|---|
| 1143 |
{ |
|---|
| 1144 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1145 |
m_internal->uniform1i(location, v0); |
|---|
| 1146 |
} |
|---|
| 1147 |
|
|---|
| 1148 |
void GraphicsContext3D::uniform1iv(long location, int* array, int size) |
|---|
| 1149 |
{ |
|---|
| 1150 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1151 |
m_internal->uniform1iv(location, size, array); |
|---|
| 1152 |
} |
|---|
| 1153 |
|
|---|
| 1154 |
void GraphicsContext3D::uniform2i(long location, int v0, int v1) |
|---|
| 1155 |
{ |
|---|
| 1156 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1157 |
m_internal->uniform2i(location, v0, v1); |
|---|
| 1158 |
} |
|---|
| 1159 |
|
|---|
| 1160 |
void GraphicsContext3D::uniform2iv(long location, int* array, int size) |
|---|
| 1161 |
{ |
|---|
| 1162 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1163 |
m_internal->uniform2iv(location, size, array); |
|---|
| 1164 |
} |
|---|
| 1165 |
|
|---|
| 1166 |
void GraphicsContext3D::uniform3i(long location, int v0, int v1, int v2) |
|---|
| 1167 |
{ |
|---|
| 1168 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1169 |
m_internal->uniform3i(location, v0, v1, v2); |
|---|
| 1170 |
} |
|---|
| 1171 |
|
|---|
| 1172 |
void GraphicsContext3D::uniform3iv(long location, int* array, int size) |
|---|
| 1173 |
{ |
|---|
| 1174 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1175 |
m_internal->uniform3iv(location, size, array); |
|---|
| 1176 |
} |
|---|
| 1177 |
|
|---|
| 1178 |
void GraphicsContext3D::uniform4i(long location, int v0, int v1, int v2, int v3) |
|---|
| 1179 |
{ |
|---|
| 1180 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1181 |
m_internal->uniform4i(location, v0, v1, v2, v3); |
|---|
| 1182 |
} |
|---|
| 1183 |
|
|---|
| 1184 |
void GraphicsContext3D::uniform4iv(long location, int* array, int size) |
|---|
| 1185 |
{ |
|---|
| 1186 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1187 |
m_internal->uniform4iv(location, size, array); |
|---|
| 1188 |
} |
|---|
| 1189 |
|
|---|
| 1190 |
void GraphicsContext3D::uniformMatrix2fv(long location, bool transpose, float* array, int size) |
|---|
| 1191 |
{ |
|---|
| 1192 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1193 |
m_internal->uniformMatrix2fv(location, size, transpose, array); |
|---|
| 1194 |
} |
|---|
| 1195 |
|
|---|
| 1196 |
void GraphicsContext3D::uniformMatrix3fv(long location, bool transpose, float* array, int size) |
|---|
| 1197 |
{ |
|---|
| 1198 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1199 |
m_internal->uniformMatrix3fv(location, size, transpose, array); |
|---|
| 1200 |
} |
|---|
| 1201 |
|
|---|
| 1202 |
void GraphicsContext3D::uniformMatrix4fv(long location, bool transpose, float* array, int size) |
|---|
| 1203 |
{ |
|---|
| 1204 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1205 |
m_internal->uniformMatrix4fv(location, size, transpose, array); |
|---|
| 1206 |
} |
|---|
| 1207 |
|
|---|
| 1208 |
void GraphicsContext3D::useProgram(WebGLProgram* program) |
|---|
| 1209 |
{ |
|---|
| 1210 |
ASSERT(program); |
|---|
| 1211 |
|
|---|
| 1212 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1213 |
m_internal->useProgram((GLuint) program->object()); |
|---|
| 1214 |
} |
|---|
| 1215 |
|
|---|
| 1216 |
void GraphicsContext3D::validateProgram(WebGLProgram* program) |
|---|
| 1217 |
{ |
|---|
| 1218 |
ASSERT(program); |
|---|
| 1219 |
|
|---|
| 1220 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1221 |
m_internal->validateProgram((GLuint) program->object()); |
|---|
| 1222 |
} |
|---|
| 1223 |
|
|---|
| 1224 |
void GraphicsContext3D::vertexAttrib1f(unsigned long indx, float v0) |
|---|
| 1225 |
{ |
|---|
| 1226 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1227 |
m_internal->vertexAttrib1f(indx, v0); |
|---|
| 1228 |
} |
|---|
| 1229 |
|
|---|
| 1230 |
void GraphicsContext3D::vertexAttrib1fv(unsigned long indx, float* array) |
|---|
| 1231 |
{ |
|---|
| 1232 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1233 |
m_internal->vertexAttrib1fv(indx, array); |
|---|
| 1234 |
} |
|---|
| 1235 |
|
|---|
| 1236 |
void GraphicsContext3D::vertexAttrib2f(unsigned long indx, float v0, float v1) |
|---|
| 1237 |
{ |
|---|
| 1238 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1239 |
m_internal->vertexAttrib2f(indx, v0, v1); |
|---|
| 1240 |
} |
|---|
| 1241 |
|
|---|
| 1242 |
void GraphicsContext3D::vertexAttrib2fv(unsigned long indx, float* array) |
|---|
| 1243 |
{ |
|---|
| 1244 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1245 |
m_internal->vertexAttrib2fv(indx, array); |
|---|
| 1246 |
} |
|---|
| 1247 |
|
|---|
| 1248 |
void GraphicsContext3D::vertexAttrib3f(unsigned long indx, float v0, float v1, float v2) |
|---|
| 1249 |
{ |
|---|
| 1250 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1251 |
m_internal->vertexAttrib3f(indx, v0, v1, v2); |
|---|
| 1252 |
} |
|---|
| 1253 |
|
|---|
| 1254 |
void GraphicsContext3D::vertexAttrib3fv(unsigned long indx, float* array) |
|---|
| 1255 |
{ |
|---|
| 1256 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1257 |
m_internal->vertexAttrib3fv(indx, array); |
|---|
| 1258 |
} |
|---|
| 1259 |
|
|---|
| 1260 |
void GraphicsContext3D::vertexAttrib4f(unsigned long indx, float v0, float v1, float v2, float v3) |
|---|
| 1261 |
{ |
|---|
| 1262 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1263 |
m_internal->vertexAttrib4f(indx, v0, v1, v2, v3); |
|---|
| 1264 |
} |
|---|
| 1265 |
|
|---|
| 1266 |
void GraphicsContext3D::vertexAttrib4fv(unsigned long indx, float* array) |
|---|
| 1267 |
{ |
|---|
| 1268 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1269 |
m_internal->vertexAttrib4fv(indx, array); |
|---|
| 1270 |
} |
|---|
| 1271 |
|
|---|
| 1272 |
void GraphicsContext3D::vertexAttribPointer(unsigned long indx, int size, int type, bool normalized, unsigned long stride, unsigned long offset) |
|---|
| 1273 |
{ |
|---|
| 1274 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1275 |
m_internal->vertexAttribPointer(indx, size, type, normalized, stride, reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
|---|
| 1276 |
} |
|---|
| 1277 |
|
|---|
| 1278 |
void GraphicsContext3D::viewport(long x, long y, unsigned long width, unsigned long height) |
|---|
| 1279 |
{ |
|---|
| 1280 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1281 |
glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height)); |
|---|
| 1282 |
} |
|---|
| 1283 |
|
|---|
| 1284 |
void GraphicsContext3D::getBooleanv(unsigned long paramName, unsigned char* value) |
|---|
| 1285 |
{ |
|---|
| 1286 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1287 |
glGetBooleanv(paramName, value); |
|---|
| 1288 |
} |
|---|
| 1289 |
|
|---|
| 1290 |
void GraphicsContext3D::getBufferParameteriv(unsigned long target, unsigned long paramName, int* value) |
|---|
| 1291 |
{ |
|---|
| 1292 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1293 |
m_internal->getBufferParameteriv(target, paramName, value); |
|---|
| 1294 |
} |
|---|
| 1295 |
|
|---|
| 1296 |
void GraphicsContext3D::getFloatv(unsigned long paramName, float* value) |
|---|
| 1297 |
{ |
|---|
| 1298 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1299 |
glGetFloatv(paramName, value); |
|---|
| 1300 |
} |
|---|
| 1301 |
|
|---|
| 1302 |
void GraphicsContext3D::getFramebufferAttachmentParameteriv(unsigned long target, unsigned long attachment, unsigned long paramName, int* value) |
|---|
| 1303 |
{ |
|---|
| 1304 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1305 |
m_internal->getFramebufferAttachmentParameteriv(target, attachment, paramName, value); |
|---|
| 1306 |
} |
|---|
| 1307 |
|
|---|
| 1308 |
void GraphicsContext3D::getIntegerv(unsigned long paramName, int* value) |
|---|
| 1309 |
{ |
|---|
| 1310 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1311 |
glGetIntegerv(paramName, value); |
|---|
| 1312 |
} |
|---|
| 1313 |
|
|---|
| 1314 |
void GraphicsContext3D::getProgramiv(WebGLProgram* program, unsigned long paramName, int* value) |
|---|
| 1315 |
{ |
|---|
| 1316 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1317 |
m_internal->getProgramiv((GLuint) program->object(), paramName, value); |
|---|
| 1318 |
} |
|---|
| 1319 |
|
|---|
| 1320 |
String GraphicsContext3D::getProgramInfoLog(WebGLProgram* program) |
|---|
| 1321 |
{ |
|---|
| 1322 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1323 |
|
|---|
| 1324 |
GLint length; |
|---|
| 1325 |
m_internal->getProgramiv((GLuint) program->object(), GraphicsContext3D::INFO_LOG_LENGTH, &length); |
|---|
| 1326 |
|
|---|
| 1327 |
GLsizei size; |
|---|
| 1328 |
|
|---|
| 1329 |
GLchar* info = (GLchar*) fastMalloc(length); |
|---|
| 1330 |
if (!info) |
|---|
| 1331 |
return ""; |
|---|
| 1332 |
|
|---|
| 1333 |
m_internal->getProgramInfoLog((GLuint) program->object(), length, &size, info); |
|---|
| 1334 |
|
|---|
| 1335 |
String result(info); |
|---|
| 1336 |
fastFree(info); |
|---|
| 1337 |
|
|---|
| 1338 |
return result; |
|---|
| 1339 |
} |
|---|
| 1340 |
|
|---|
| 1341 |
void GraphicsContext3D::getRenderbufferParameteriv(unsigned long target, unsigned long paramName, int* value) |
|---|
| 1342 |
{ |
|---|
| 1343 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1344 |
m_internal->getRenderbufferParameteriv(target, paramName, value); |
|---|
| 1345 |
} |
|---|
| 1346 |
|
|---|
| 1347 |
void GraphicsContext3D::getShaderiv(WebGLShader* shader, unsigned long paramName, int* value) |
|---|
| 1348 |
{ |
|---|
| 1349 |
ASSERT(shader); |
|---|
| 1350 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1351 |
m_internal->getShaderiv((GLuint) shader->object(), paramName, value); |
|---|
| 1352 |
} |
|---|
| 1353 |
|
|---|
| 1354 |
String GraphicsContext3D::getShaderInfoLog(WebGLShader* shader) |
|---|
| 1355 |
{ |
|---|
| 1356 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1357 |
|
|---|
| 1358 |
GLint length; |
|---|
| 1359 |
m_internal->getShaderiv((GLuint) shader->object(), GraphicsContext3D::INFO_LOG_LENGTH, &length); |
|---|
| 1360 |
|
|---|
| 1361 |
GLsizei size; |
|---|
| 1362 |
GLchar* info = (GLchar*) fastMalloc(length); |
|---|
| 1363 |
if (!info) |
|---|
| 1364 |
return ""; |
|---|
| 1365 |
|
|---|
| 1366 |
m_internal->getShaderInfoLog((GLuint) shader->object(), length, &size, info); |
|---|
| 1367 |
|
|---|
| 1368 |
String result(info); |
|---|
| 1369 |
fastFree(info); |
|---|
| 1370 |
|
|---|
| 1371 |
return result; |
|---|
| 1372 |
} |
|---|
| 1373 |
|
|---|
| 1374 |
String GraphicsContext3D::getShaderSource(WebGLShader* shader) |
|---|
| 1375 |
{ |
|---|
| 1376 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1377 |
|
|---|
| 1378 |
GLint length; |
|---|
| 1379 |
m_internal->getShaderiv((GLuint) shader->object(), GraphicsContext3D::SHADER_SOURCE_LENGTH, &length); |
|---|
| 1380 |
|
|---|
| 1381 |
GLsizei size; |
|---|
| 1382 |
GLchar* info = (GLchar*) fastMalloc(length); |
|---|
| 1383 |
if (!info) |
|---|
| 1384 |
return ""; |
|---|
| 1385 |
|
|---|
| 1386 |
m_internal->getShaderSource((GLuint) shader->object(), length, &size, info); |
|---|
| 1387 |
|
|---|
| 1388 |
String result(info); |
|---|
| 1389 |
fastFree(info); |
|---|
| 1390 |
|
|---|
| 1391 |
return result; |
|---|
| 1392 |
} |
|---|
| 1393 |
|
|---|
| 1394 |
void GraphicsContext3D::getTexParameterfv(unsigned long target, unsigned long paramName, float* value) |
|---|
| 1395 |
{ |
|---|
| 1396 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1397 |
glGetTexParameterfv(target, paramName, value); |
|---|
| 1398 |
} |
|---|
| 1399 |
|
|---|
| 1400 |
void GraphicsContext3D::getTexParameteriv(unsigned long target, unsigned long paramName, int* value) |
|---|
| 1401 |
{ |
|---|
| 1402 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1403 |
glGetTexParameteriv(target, paramName, value); |
|---|
| 1404 |
} |
|---|
| 1405 |
|
|---|
| 1406 |
void GraphicsContext3D::getUniformfv(WebGLProgram* program, long location, float* value) |
|---|
| 1407 |
{ |
|---|
| 1408 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1409 |
m_internal->getUniformfv((GLuint) program->object(), location, value); |
|---|
| 1410 |
} |
|---|
| 1411 |
|
|---|
| 1412 |
void GraphicsContext3D::getUniformiv(WebGLProgram* program, long location, int* value) |
|---|
| 1413 |
{ |
|---|
| 1414 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1415 |
m_internal->getUniformiv((GLuint) program->object(), location, value); |
|---|
| 1416 |
} |
|---|
| 1417 |
|
|---|
| 1418 |
long GraphicsContext3D::getUniformLocation(WebGLProgram* program, const String& name) |
|---|
| 1419 |
{ |
|---|
| 1420 |
ASSERT(program); |
|---|
| 1421 |
|
|---|
| 1422 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1423 |
return m_internal->getUniformLocation((GLuint) program->object(), name.utf8().data()); |
|---|
| 1424 |
} |
|---|
| 1425 |
|
|---|
| 1426 |
void GraphicsContext3D::getVertexAttribfv(unsigned long index, unsigned long paramName, float* value) |
|---|
| 1427 |
{ |
|---|
| 1428 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1429 |
m_internal->getVertexAttribfv(index, paramName, value); |
|---|
| 1430 |
} |
|---|
| 1431 |
|
|---|
| 1432 |
void GraphicsContext3D::getVertexAttribiv(unsigned long index, unsigned long paramName, int* value) |
|---|
| 1433 |
{ |
|---|
| 1434 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1435 |
m_internal->getVertexAttribiv(index, paramName, value); |
|---|
| 1436 |
} |
|---|
| 1437 |
|
|---|
| 1438 |
long GraphicsContext3D::getVertexAttribOffset(unsigned long index, unsigned long paramName) |
|---|
| 1439 |
{ |
|---|
| 1440 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1441 |
|
|---|
| 1442 |
void* pointer; |
|---|
| 1443 |
m_internal->getVertexAttribPointerv(index, paramName, &pointer); |
|---|
| 1444 |
return reinterpret_cast<long>(pointer); |
|---|
| 1445 |
} |
|---|
| 1446 |
|
|---|
| 1447 |
int GraphicsContext3D::texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, void* pixels) |
|---|
| 1448 |
{ |
|---|
| 1449 |
glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
|---|
| 1450 |
return 0; |
|---|
| 1451 |
} |
|---|
| 1452 |
|
|---|
| 1453 |
int GraphicsContext3D::texImage2D(unsigned target, unsigned level, Image* image, bool flipY, bool premultiplyAlpha) |
|---|
| 1454 |
{ |
|---|
| 1455 |
ASSERT(image); |
|---|
| 1456 |
|
|---|
| 1457 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1458 |
|
|---|
| 1459 |
Vector<uint8_t> imageData; |
|---|
| 1460 |
GLuint format; |
|---|
| 1461 |
GLuint internalFormat; |
|---|
| 1462 |
|
|---|
| 1463 |
if (!extractImageData(image, flipY, premultiplyAlpha, imageData, &format, &internalFormat)) { |
|---|
| 1464 |
LOG_ERROR("GraphicsContext3D::texImage2D: could not extract Image data"); |
|---|
| 1465 |
return -1; |
|---|
| 1466 |
} |
|---|
| 1467 |
|
|---|
| 1468 |
glTexImage2D(target, level, internalFormat, image->width(), image->height(), |
|---|
| 1469 |
0, format, GraphicsContext3D::UNSIGNED_BYTE, imageData.data()); |
|---|
| 1470 |
|
|---|
| 1471 |
return 0; |
|---|
| 1472 |
} |
|---|
| 1473 |
|
|---|
| 1474 |
int GraphicsContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoff, unsigned yoff, unsigned width, unsigned height, unsigned format, unsigned type, void* pixels) |
|---|
| 1475 |
{ |
|---|
| 1476 |
glTexSubImage2D(target, level, xoff, yoff, width, height, format, type, pixels); |
|---|
| 1477 |
return 0; |
|---|
| 1478 |
} |
|---|
| 1479 |
|
|---|
| 1480 |
int GraphicsContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoff, unsigned yoff, Image* image, bool flipY, bool premultiplyAlpha) |
|---|
| 1481 |
{ |
|---|
| 1482 |
ASSERT(image); |
|---|
| 1483 |
|
|---|
| 1484 |
Vector<uint8_t> imageData; |
|---|
| 1485 |
GLuint format; |
|---|
| 1486 |
GLuint internalFormat; |
|---|
| 1487 |
|
|---|
| 1488 |
if (!extractImageData(image, flipY, premultiplyAlpha, imageData, &format, &internalFormat)) { |
|---|
| 1489 |
LOG_ERROR("GraphicsContext3D::texSubImage2D: could not extract Image data"); |
|---|
| 1490 |
return -1; |
|---|
| 1491 |
} |
|---|
| 1492 |
|
|---|
| 1493 |
glTexSubImage2D(target, level, xoff, yoff, image->width(), image->height(), |
|---|
| 1494 |
format, GraphicsContext3D::UNSIGNED_BYTE, imageData.data()); |
|---|
| 1495 |
|
|---|
| 1496 |
return 0; |
|---|
| 1497 |
} |
|---|
| 1498 |
|
|---|
| 1499 |
unsigned GraphicsContext3D::createBuffer() |
|---|
| 1500 |
{ |
|---|
| 1501 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1502 |
GLuint handle; |
|---|
| 1503 |
m_internal->genBuffers( 1, &handle); |
|---|
| 1504 |
return handle; |
|---|
| 1505 |
} |
|---|
| 1506 |
|
|---|
| 1507 |
unsigned GraphicsContext3D::createFramebuffer() |
|---|
| 1508 |
{ |
|---|
| 1509 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1510 |
GLuint handle; |
|---|
| 1511 |
m_internal->genFramebuffers( 1, &handle); |
|---|
| 1512 |
return handle; |
|---|
| 1513 |
} |
|---|
| 1514 |
|
|---|
| 1515 |
unsigned GraphicsContext3D::createProgram() |
|---|
| 1516 |
{ |
|---|
| 1517 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1518 |
return m_internal->createProgram(); |
|---|
| 1519 |
} |
|---|
| 1520 |
|
|---|
| 1521 |
unsigned GraphicsContext3D::createRenderbuffer() |
|---|
| 1522 |
{ |
|---|
| 1523 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1524 |
GLuint handle; |
|---|
| 1525 |
m_internal->genRenderbuffers( 1, &handle); |
|---|
| 1526 |
return handle; |
|---|
| 1527 |
} |
|---|
| 1528 |
|
|---|
| 1529 |
unsigned GraphicsContext3D::createShader(unsigned long type) |
|---|
| 1530 |
{ |
|---|
| 1531 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1532 |
return m_internal->createShader((type == FRAGMENT_SHADER) ? GraphicsContext3D::FRAGMENT_SHADER : GraphicsContext3D::VERTEX_SHADER); |
|---|
| 1533 |
} |
|---|
| 1534 |
|
|---|
| 1535 |
unsigned GraphicsContext3D::createTexture() |
|---|
| 1536 |
{ |
|---|
| 1537 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1538 |
GLuint handle; |
|---|
| 1539 |
glGenTextures(1, &handle); |
|---|
| 1540 |
return handle; |
|---|
| 1541 |
} |
|---|
| 1542 |
|
|---|
| 1543 |
void GraphicsContext3D::deleteBuffer(unsigned buffer) |
|---|
| 1544 |
{ |
|---|
| 1545 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1546 |
m_internal->deleteBuffers(1, &buffer); |
|---|
| 1547 |
} |
|---|
| 1548 |
|
|---|
| 1549 |
void GraphicsContext3D::deleteFramebuffer(unsigned framebuffer) |
|---|
| 1550 |
{ |
|---|
| 1551 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1552 |
m_internal->deleteFramebuffers(1, &framebuffer); |
|---|
| 1553 |
} |
|---|
| 1554 |
|
|---|
| 1555 |
void GraphicsContext3D::deleteProgram(unsigned program) |
|---|
| 1556 |
{ |
|---|
| 1557 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1558 |
m_internal->deleteProgram(program); |
|---|
| 1559 |
} |
|---|
| 1560 |
|
|---|
| 1561 |
void GraphicsContext3D::deleteRenderbuffer(unsigned renderbuffer) |
|---|
| 1562 |
{ |
|---|
| 1563 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1564 |
m_internal->deleteRenderbuffers(1, &renderbuffer); |
|---|
| 1565 |
} |
|---|
| 1566 |
|
|---|
| 1567 |
void GraphicsContext3D::deleteShader(unsigned shader) |
|---|
| 1568 |
{ |
|---|
| 1569 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1570 |
m_internal->deleteShader(shader); |
|---|
| 1571 |
} |
|---|
| 1572 |
|
|---|
| 1573 |
void GraphicsContext3D::deleteTexture(unsigned texture) |
|---|
| 1574 |
{ |
|---|
| 1575 |
m_internal->m_glWidget->makeCurrent(); |
|---|
| 1576 |
glDeleteTextures(1, &texture); |
|---|
| 1577 |
} |
|---|
| 1578 |
|
|---|
| 1579 |
int GraphicsContext3D::sizeInBytes(int type) |
|---|
| 1580 |
{ |
|---|
| 1581 |
switch (type) { |
|---|
| 1582 |
case GraphicsContext3D::BYTE: |
|---|
| 1583 |
return sizeof(GLbyte); |
|---|
| 1584 |
case GraphicsContext3D::UNSIGNED_BYTE: |
|---|
| 1585 |
return sizeof(GLubyte); |
|---|
| 1586 |
case GraphicsContext3D::SHORT: |
|---|
| 1587 |
return sizeof(GLshort); |
|---|
| 1588 |
case GraphicsContext3D::UNSIGNED_SHORT: |
|---|
| 1589 |
return sizeof(GLushort); |
|---|
| 1590 |
case GraphicsContext3D::INT: |
|---|
| 1591 |
return sizeof(GLint); |
|---|
| 1592 |
case GraphicsContext3D::UNSIGNED_INT: |
|---|
| 1593 |
return sizeof(GLuint); |
|---|
| 1594 |
case GraphicsContext3D::FLOAT: |
|---|
| 1595 |
return sizeof(GLfloat); |
|---|
| 1596 |
default: |
|---|
| 1597 |
return 0; |
|---|
| 1598 |
} |
|---|
| 1599 |
} |
|---|
| 1600 |
|
|---|
| 1601 |
void GraphicsContext3D::synthesizeGLError(unsigned long error) |
|---|
| 1602 |
{ |
|---|
| 1603 |
m_internal->m_syntheticErrors.add(error); |
|---|
| 1604 |
} |
|---|
| 1605 |
|
|---|
| 1606 |
bool GraphicsContext3D::getImageData(Image* image, |
|---|
| 1607 |
Vector<uint8_t>& outputVector, |
|---|
| 1608 |
bool premultiplyAlpha, |
|---|
| 1609 |
bool* hasAlphaChannel, |
|---|
| 1610 |
AlphaOp* neededAlphaOp, |
|---|
| 1611 |
unsigned int* format) |
|---|
| 1612 |
{ |
|---|
| 1613 |
QImage::Format imageFormat = (!premultiplyAlpha) ? |
|---|
| 1614 |
QImage::Format_ARGB32 : |
|---|
| 1615 |
QImage::Format_ARGB32_Premultiplied; |
|---|
| 1616 |
|
|---|
| 1617 |
QPixmap* nativePixmap = image->nativeImageForCurrentFrame(); |
|---|
| 1618 |
|
|---|
| 1619 |
*hasAlphaChannel = true; |
|---|
| 1620 |
*neededAlphaOp = kAlphaDoNothing; |
|---|
| 1621 |
*format = GraphicsContext3D::RGBA; |
|---|
| 1622 |
|
|---|
| 1623 |
QImage nativeImage = nativePixmap->toImage().convertToFormat(imageFormat); |
|---|
| 1624 |
outputVector.append(nativeImage.bits(), nativeImage.byteCount()); |
|---|
| 1625 |
|
|---|
| 1626 |
return true; |
|---|
| 1627 |
} |
|---|
| 1628 |
|
|---|
| 1629 |
} |
|---|
| 1630 |
|
|---|
| 1631 |
#endif |
|---|
| 1632 |
|
|---|